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3D BOMB ALLEY

 

 

Professional, Released On Cassette Only

 

Game Type : Arcade

Author : Simon Vout

Standalone Release(s) : 1984: 3D BOMB ALLEY, Software Invasion, 6.95

1985: 3D BOMB ALLEY, SInvasion/Dixons, Free In 10 Pack

Compilation Release(s) : None

Stated compatibility : Electron

Actual compatibility : Electron, BBC B, B+ and Master 128

Supplier : SOFTWARE INVASION, 50 Elborough Street, Southfields, LONDON

SW18 5DN

Disc compatibility : CDFS E00, DFS E00

 

 

Instructions

A realistic 3D simulation of an explosive Air-Sea Battle, in which you must defend a fleet of ships from attacking enemy aircraft.

 

This game is compatible with the "First Byte" switched joystick interface.

 

 

Instructions' Source : 3D BOMB ALLEY (Software Invasion) Inner Inlay

 

Review (Electron User)

Is it because war is so much fun that we turn it into games? Or is it because we play so many war games that we go so eagerly to war? These were some of the more serious thoughts sparked off by playing Software Invasion's game 3D BOMB ALLEY. Mind you, there isn't too much time to think when you're actually playing the game!


The scenario is obviously based on San Carlos Bay in the Falklands. Your fleet is at anchor in a narrow sea inlet and you are under attack from enemy planes. These appear in the far distance but rapidly grow larger as they near. To defend yourself you have to throw up a barrage of anti-aircraft fire. The trouble is that, although you can miss the planes, if they get through they don't miss you.


You get an extra ship for each ten planes downed and the game ends when you've lost your last ship.


It's a simple game with nice graphics and adequate instructions. The way the planes appear in the distance and then grow larger is a good technique but it's annoying when they slow down and even appear to stop when under fire. You can almost feel the micro thinking.


At first I though that that would mean a slow game, but I soon learned differently as the planes came in at me five at a time. The main difficulty comes from the increasing number of enemy planes. If you like action where quick reactions are at a premium then this is the one for you.

Eileen Young, ELECTRON USER 2. 3