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ADVENTURELAND

 

 

Professional, Released On Cassette Only

 

Game Alias          : SCOTT ADAMS ADVENTURE 1

Game Type          : Text Adventure (Rated Moderate)

Author             : Scott Adams

Standalone Release(s)   : 1983: ADVENTURELAND, Adventure International, £7.95

Compilation Release(s)   : None

Stated compatibility    : Electron

Actual compatibility    : Electron, BBC B, B+ and Master 128

Supplier            : ADVENTURE INTERNATIONAL, 85 Summer Street, BIRMINGHAM

                    B19 3TE

Disc compatibility     : ADFS 1D00, CDFS 1D00, DFS 1D00

 

 

Instructions

Wander through an enchanted realm and try to uncover the thirteen lost treasures. There are wild animals and magical beings to reckon with as well as many other perils and mysteries. This is the Adams Classic that started it all!

 

Difficulty Level : Moderate

 

How An Adventure Works

Read the standard introduction to Adventure International adventures under SCOTT ADAMS SCOOPS.

 

 

Instructions' Source   : ADVENTURELAND (Adventure International) Back Inlay

 

Review (Electron User)

This was the first adventure ever to be released for a home computer, and if that isn't reason enough to buy it, let me state it is also an excellent one.


The object of your quest is to collect and store thirteen treasures. You start the game in a forest and though you aren't a social climber the view is disappointing. The axe is soon found in a sunny meadow and when I tell you that Bunyon's first name was Paul you'll know where to visit when you try some magic.


You might bear this in mind when you visit the quicksand, a definite case of sink or swim! The chiggers in the swamp will soon get under your skin so protect it. The cypress tree is worth a visit but it is not necessary to do so to finish the game, though it will provide a clue.


Having been given the chop, your next problem is getting down to the main body of the game. An examination of the room descriptions and a careful choice of wording is as essential here as it can be elsewhere.


Before you go back up you might consider playing the lead in Aladdin!! A score of 38 out of 100 should be your mark and a means of lighting the lamp will also be found underground, though don't go too far!


If you die you will go to limbo and you only have one move you can make here - a Hell of a choice! By now you are well into the main body of the adventure, and though you will still have to return to the surface several times the answer
to most of your problems lies underground.


Scott Adams rates this game at moderate level. I think it is more like beginners' level, especially when you compare it with some of his later games. That is not to say that it doesn't have some fiendish problems though! What makes it easy is the level of help given.


The seasoned adventurer can expect to finish it within a couple of days, but the novice will find it the perfect introduction to the genre. An excellent adventure that is worth having for its collectors' value alone. If you haven't got it, you should have!

Merlin, ELECTRON USER 3. 4

 

Solution (EUG #46)

The first of Scott Adams' adventures is a journey through mystical, unknown lands, in which you must collect a blue Ox, jeweled fruit, a pot of rubies, a diamond ring, a diamond bracelet, a magic mirror, a golden crown, a thick Persian rug, a firestone, a golden net, a golden fish, some royal honey and the Dragon's eggs.

 

If the chiggers bite you, type GET MUD then DROP MUD (or it will get infected).

 

*** Treasure 1. The Blue Ox ***

E, E, GET AXE, N, GET OX, SAY BUNYON, SWIM, S, GO HOLE, GET FLINT, U, W, W, GET AXE, GET OX

 

*** Treasure 2. Jeweled Fruit ***

GET FRUIT

 

*** Treasure 3. Pot of Rubies ***

E, CLIMB TREE, GET KEYS, CLIMB DOWN, CHOP TREE, DROP AXE, GET MUD, GO STUMP, DROP MUD, DROP OX, DROP FRUIT, D, GET RUBIES, U, DROP RUBIES

 

*** Treasures 4 and 5. Diamond Ring and Diamond Bracelet***

GET LAMP, RUB LAMP, RUB LAMP (Yes, twice!)

 

*** Treasure 6. Magic Mirror ***

D, GO HOLE, OPEN DOOR, DROP KEYS, LIGHT LAMP, GO HALL, D, S, GET BLADDER, N, U, U, U, UNLIGHT LAMP, U, U, GET GAS, GO STUMP, D, LIGHT LAMP, GO HOLE, GO HALL, D, S, U, DROP BLADDER, IGNITE GAS, GO HOLE, JUMP, YELL, GET MIRROR

 

*** Treasure 7. Golden Crown ***

GO THRONE, GET CROWN

 

*** Treasure 8. Thick Persian Rug ***

W, JUMP, W, GET BRICKS, D, N, U, U, U, UNLIGHT LAMP, U, DROP CROWN, GET BOTTLE, D, LIGHT LAMP, DROP FLINT, GO HOLE, GO HALL, D, D, D, W, D, GET RUG

 

*** Treasure 9. Firestone ***

D, BUILD DAM, LOOK LAVA, POUR WATER, GET FIRESTONE

 

*** Treasure 10. Golden Net ***

GET NET

 

*** Treasure 11. Golden Fish ***

SAY AWAY, SAY AWAY (Yes, twice!), UNLIGHT LAMP, S, GO STUMP, DROP RUG, DROP MIRROR, DROP FIRESTONE, U, E, N, GET WATER, GET FISH

 

*** Treasure 12. Royal Honey ***

S, W, GO STUMP, DROP FISH, DROP NET, GET MUD, D, GET FLINT, LIGHT LAMP, DROP FLINT, GO HOLE, GO HALL, D, N, SAVE GAME (You need to do this as the bees suffocate randomly unless you're lucky), GET HONEY

 

*** Treasure 13. Dragon's Eggs ***

(If the bees die, you need to restore the game and pick up at GET HONEY) POUR WATER, GET BEES (If you are stung, GO UP), S, U, U, UNLIGHT LAMP, U, DROP MUD, U, U, N, DROP BEES, GET EGGS

 

*** The Home Stretch ***

S, GO STUMP, DROP EGGS, DROP HONEY, SCORE