AUF WIEDERSEHEN PET
Professional, Released On Cassette Only
Game Type : Arcade In Various Stages
Author : R. Carr
Standalone Release(s) : 1984: AUF WEIDERSEHEN PET, Tynesoft, £6.95
Compilation Release(s) : None
Stated compatibility : Electron/BBC Dual Version
Actual compatibility : Electron, BBC B, B+ and Master 128
Supplier : TYNESOFT, Unit 3 Addison Industrial Estate, Blaydon, TYNE & WEAR NE21 4TE. Tel: 091 414 4611
Disc compatibility : CDFS E00, DFS E00
THIS game is taken from the sensational television programme in which our hero 'OZ' establishes an international reputation for himself laying bricks and 'Living All Right'.
The Building Site
Oz's working day sees him on the site with instructions from Herr Fuhrer to build 'ze tallest and videst vall'. He must not get in the way of the watchful Erics, nor fall over the edge of the wall...and there are tumbling trowels to watch out for as well. If Oz can build to the top, a cement bonus is awarded. The more bricks he lays, the more marks he earns to spend on his favourite pastime - drinking.
The Bier Keller
In the evening, it's off to the local drinking establishment with Marks in his pocket. If he has worked hard building the wall, it could be a rough night for Oz. But the more pints he downs, the more likely it is he will fall over a table, bump into a wall or get dropped by one of those fearsome German barmaids, who seem to appear from nowhere...and there is no drinking after 11:30, so get supping!
The Way Home
Somewhat worse for wear, Oz has to find his way back to the hut, but in the darkened streets, police cars lie in wait ready to pounce on our unsuspecting Geordie brickie Oz. Should he find his way through the unlit maze, an over-zealous security guard has to be evaded too. Oz can retrace his steps at any time but no extra points are gained and his stamina will be sorely stretched.
Z - Left, X - Right, O - Up, K - Down
Instructions' Source : AUF WEIDERSEHEN PET (Tynesoft) Inner Inlay
Review (Electron User)
For any fans of the popular TV show, this may have a special appeal. The central character in our neat little plot is Oz, the well known loudmouth. Our Oz is put into a variety of tricky little situations over in Dusseldorf, and it's up to you to get him out of them!
Firstly, at the building site, Oz is under instructions to build as wide a wall as possible, and if you thought bricklaying was easy, try this! As well as avoiding the watchful Erics and the falling trowels, poor Oz must be careful not to tumble from the wall. The more wall he builds, the more marks he earns for his night at the bier keller.
At the bier keller, Oz must try to drink as many pints as possible before 11.30 (clock provided). The more he drinks, the more fearsome the barmaids become and the more numerous the tables to fall over. If you're not full of pity already, you will be when you find he's got to guide himself home as all the street lights in Dusseldorf flicker and die.
He must remember the route, then try to find his way through a pitch-black maze of lamp-posts and police-cars! Even when he gets to the hut, he has to avoid the security guard! Is it really worth going out? You may well ask.
Take the controls and see for yourself. The keys are easy to operate and you will find the graphics well up to standard. But just allow me a few grumbles, being the fusspot I am!
First, the instructions are a little harsh on the eyes in glaring Mode 2. Mode 1 would be preferable. Second, the game seems to be a little slow-moving in parts - particularly when the lights are going out. Finally, more adventurous sound effects wouldn't come amiss.
All in all, though, a promising game for all ages, with plenty of variety.
Bev Friend, ELECTRON USER 2.10