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CAVEMAN CAPERS

 

 

Professional, Originally Released On Cassette Only

 

Game Type : Arcade Sideways-scrolling Action

Authors : Jason Sobell, Kevin Blake, Ian Elliott & David Crofts

Standalone Release(s) : 1985: CAVEMAN CAPERS, Icon, 7.95

1987: CAVEMAN CAPERS, Audiogenic, 7.95

Compilation Release(s) : 1986: ELECTRON POWER PACK, Audiogenic, 9.95

1988: FIVE STAR GAMES 3, Beau Jolly, 9.95

Stated compatibility : Electron

Actual compatibility : Electron, BBC B, B+ and Master 128

Supplier : ICON, 65 High Street, Gosforth, TYNE & WEAR

Disc compatibility : CDFS E00, DFS E00

 

 

Instructions

Ogg, the caveman, has just discovered a new form of transport - Kickstart the turtle. All day long he tries to train Kickstart to jump and run. However, the turtle isn't too keen and Ogg keeps falling flat on his face. Help Ogg ride Kickstart, avoiding snakes, pterodactlys, holes, toadstools, dinosaurs and other prehistoric hazards. Get him to the 'phone box so that he can tell his wife that he'll be late for tea!

 

Continuous scrolling and multi-screen action with excellent graphics and sixty levels.

 

Game Controls

Z - Left, X - Right, <RETURN> - Jump, Q/S - Sound Off/On

 

To set intials - use Z and X to move the Hi-Score cursor, then press <RETURN>.

 

 

Instructions' Source : CAVEMAN CAPERS (Icon) Back Inlay

 

Review (Electron User)

If your idea of fun consists of tearing through the prehistoric wilderness standing on the back of a runaway tortoise, CAVEMAN CAPERS is for you. Press the Spacebar to start the game and the background begins to scroll from right to left.


Balancing precariously on the back of a turbo-charged tortoise, you must leap over the potholes as you career towards almost certain disaster. Some well-timed stabs at the <RETURN> key are sufficient to get you past these first obstacles.


Having been broken in gently, you will now be buzzed by pterodactyls while still jumping craters. With the use of the Z and X keys to move our caveman hero short distances to the left and right, you can avoid nutting the birds.


Section three seems quite easy as there are no craters to jump - just a series of purple snakes hanging down from the treetops. The problem with the snakes is that they are bobbing up and down. Should they be in the down position as you pass below, then it's PROCheadache for our hero and shellshock for his transport.


The next two levels are very similar. The first involves using extended jumps to clear some toadstools and in the second you're jumping logs.


The next stage is the one that is giving me great difficulties at the moment. I'm having trouble with the crabs. One minute they're lying nice and quiet on the ground, the next thing you know they're doing flipping star jumps at about waist height!!


Icon has really gone to town on the graphics with this game as every character is drawn on a grand scale and in the brightest of colours. One character who has not yet played a part in the game is a rather large dinosaur who keeps poking his head on to the screen and grinning mischievously. I'm sure he's up to no good.


CAVEMAN CAPERS is an excellent game. It's got fast action, simple controls and is just brimming with humour.

James Riddell, ELECTRON USER 3. 4