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COMBAT LYNX

 

 

Professional, Originally Released On Cassette Only

 

Game Type††††††††† : Arcade; Air To Ground Battle Simulation

Authors††††††††††† : Nick Wilson and Julian Todd

Standalone Release(s)†† : 1986: COMBAT LYNX, Durell, £9.95

††††††††††††††††† † 1990: COMBAT LYNX, Alternative, £1.99

Compilation Release(s) : 1987: FIVE STAR GAMES, Beau Jolly, £9.95

Stated compatibility††† : Electron Side A/BBC Side B

Actual compatibility††† : As stated

Supplier††††††††††† : DURELL, Castle Lodge, Castle Green, Taunton, SOMERSET

††††††††††††††††† † TA1 4AB. Tel: (01823) 54489

Disc compatibility†††† : Unknown

 

 

Instructions

Loading

If you wish to use a joystick (or two joysticks), make sure that it is connected to the keyboard before switching on. Place the cassette in the tape recorder and then press the <PLAY> key on the tape recorder. If you have a disc or Econet system connected, type *TAPE before attempting to *RUN the program.

 

Generally

This is probably the most comprehensive 'real-time' battle simulation program ever written for a home computer. It can be played on a simple level as a 'shoot-them-up' game, or a more stealthy player can make use of the intelligence map to locate and destroy selected targets. The most skilled players will be able to protect their bases with mines, support forward bases under attack with air cover and fresh troops, and also intercept and destroy enemy vehicles (land and air) while in flight between bases. A game could last five seconds or five hours depending on the dexterity and tactical skill of the player.

 

The Controls

In these instructions, words or numbers in angle brackets, such as <RETURN> or <X>, are keys on your computer. The function of these keys is shown in capitals, for example FASTER or SLOWER. Joystick 1 is represented as <J1> and joystick 2 as <J2>. The joystick positions are indicated as <J1U> for joystick 1 up, <J2L> for joystick 2 left, etc. The joystick fire-button is represented as <J2F>. Here is a list of the

standard key settings:

 

In Flight

 

<C> ............................... Slower ....................... <J1D>

<<> ............................... Faster ....................... <J1U>

<Z> ............................... Left ......................... <J2L>

<X> ............................... Down ......................... <J2D>

<>> ............................... Up ........................... <J2U>

<?> ............................... Right ........................ <J2R>

 

Intelligence Map

 

<M> ............................... Enable Map (On/Off) .......... <J1L>

<Z> ............................... Left ......................... <J2L>

<X> ............................... Down ......................... <J2D>

<>> ............................... Up ........................... <J2U>

<?> ............................... Right ........................ <J2R>

 

Arming Weapons Systems

 

<X> - When You Land At A Base ..... Enter Arming Sequence ........ <J2D>

<RETURN> .................................. Exit Arming Sequence

<SHIFT> ........................... Select Standard Weapons Load

<+> ......................................... Increase Arms Load

<-> ......................................... Decrease Arms Load

<Cursor Up> or <Cursor Down> ................. Move To Next Item

 

Firing Weapons Systems

 

<Cursor Left> - Select Weapon ..... Arm Left ..................... <J1L>

<Cursor Right> - Select Weapon .... Arm Right .................... <J1R>

<SPACE> ........................... Weapons Sights On ............ <J2F>

<SPACE> ........................... Fire Weapon .................. <J2F>

<Z> ............................... Weapon Sights Left ........... <J2L>

<?> ............................... Weapon Sights Right .......... <J2R>

<X> ............................... Weapon Sights Down ........... <J2D>

<>> ............................... Weapon Sights Up ............. <J2U>

 

Micro-Screen Messages

 

<f1> .............................. Base 1 Position

<f2> .............................. Base 2 Position

<f3> .............................. Base 3 Position

<f4> .............................. Base 4 Position

 

General Game Controls

 

<H> ................................... Temporarily Halts Play

<1> to <4> at start of game ....... Skill Level (4 is hardest)

 

Starting Play

After loading you can start the game by pressing <1> to <4> to set the skill level (4 is the most difficult). You are allowed three 'lives' each game; after which you will be returned to the score table.

 

Your Mission

You will have four bases which you must support with troops and air cover. Base 1 has an endless supply of fuel and weapons, and the ability to instantly revitalise injured troops brought back from the other bases. All the bases start with thirty fully equipped soldiers. You provide the only allied air support. Enemy land vehicles will slowly converge on your bases unless stopped by mines that you have dropped or by the other weapons of your COMBAT LYNX helicopter. You may attack any

aircraft that you see, and all targets that appear on the intelligence map. Your bases may get instantly wiped out in direct attacks by enemy tanks, or just suffer a number of casualties as the result of passing or minor attacks. If you lose Base 1 you will be deprived of fuel and weapon supplies and the game will come to a fairly rapid and unpleasant conclusion. Houses and trees should not be used as targets.

 

Arming The Helicopter

At any of the bases you will be presented with the opportunity to re-arm immediately after landing, so that you can select a new load for your next sortie. If you don't want to bother with selecting a special set of weapons, just press <SHIFT> and you will be given the standard load. Otherwise each time you press the <+> or <-> keys you will alter the current item (shown in red) by one unit and you should then press <Cursor Up> or <Cursor Down> to move to a different item. It is up to you to decide how you make up your total load - you may decide to carry a lot of fuel and few weapons, or perhaps fewer weapons and extra soldiers.

 

You can go through all the arming items in turn and then back to the start again until you are satisfied with your load, at which point you should press <RETURN> to commence battle.

 

The CANNON and MACHINE GUN PODS and STRAFING ROCKETS fire in the direction that the helicopter is pointing so that when you are sighting them you wil also be moving the helicopter. They will be less effective against tanks than the HOT missiles which are wire-guided anti-tank weapons, and can be armed independently of the direction of the helicopter. Having fired the HOT missile you can then home it onto the target

with the standard direction keys. There are also heat-seeking ANTI-AIRCRAFT MISSILES, which will hit most aircraft in front of the LYNX without the need for aiming. Finally there are MINES which may be usefully deployed around your bases!

 

Please note that in this game you are allowed to carry more weapons than would be possible in reality.

††

The Intelligence Map

At any time, you can inspect the intelligence map by pressing the <M> key. A second press of the <M> key will return you to the normal flight screen. The map shows the battlefield in relief, with squares of colour denoting the height of the land to green, blue, black and red going from low to high ground. Vehicles and bases are shown on the map by symbols. To move around the map use the standard direction keys. Minefields are indicated by red crosses.

 

The co-ordinate position of the centre of the intelligence map will be displayed in red in the centre of your screen, below the co-ordinate position of your LYNX. You will be able to note your own co-ordinate position and be able to change your direction to make contact with a vehicle that you have seen on the map. Unforunately, the intelligence map is only as good as the latest information - you may search in vain for a vehicle that has just moved away from its last reported position on the map. Generally though, the map is very useful, especially for

landing, when you will be able to see your LYNX move into position directly above the base, as you come into land very slowly, then hover over the bases before descending. Note that you cannot control the LYNX while looking at the map.

 

The Message Micro-Screen & Base Reports

You can use the micro-screen to find the co-ordinate positions of the bases. Press the <f1>, <f2>, <f3> or <f4> keys to get a report on one of the bases (1, 2, 3 and 4 respectively). If you manage to return injured personnel to base 1 they are instantly restored to full active service and may then be re-deployed. When any of your bases are attacked the number of injured personnel there increases. A base that has no able-bodied personnel left which gets even lightly attacked will be wiped

out.

 

Flight Controls

Your helicopter is seen from behind. You can see it fly straight (forwards or backwards) and at an angle of 45 degrees to the right or left of the four points of the compass (N, S, E, W). As this angle increases beyond 45 degrees, the 'direction of view' will flick from one point of the compass to the next, eg: from North to West. This may appear confusing at first, especially as the helicopter will be seen from the right when NORTH is the 'direction of view' and then be seen as the left as

you flick through to WEST as the new 'direction of view'. To keep track of your flight path, watch the compass and your flight co-ordinates.

 

NOTE that you will suffer more enemy attacks the higher you fly.†††

 

On the left of your flight screen you will see three guages for engine temperature, speed (forwards and backwards), and fuel. Be careful not to overheat your engines, or run out of fuel. Warning lights at the bottom right of your screen will flash when this is happening. When landing you must use the intelligence map to check that you are directly above a base, the speed guage to check that you are hovering or moving very very slowly, and the height guage to check that you are coming down

gently.

 

Firing Weapons

This is a two or three stage process. First you must select the weapon system that you wish to fire by pressing the <Cursor Left> or the <Cursor Right> keys, or if you are using a joystick, by pressing <J1L> or <J1R>. As you press these, the colour of the currently selected weapon will move right or left across the bottom of the six 'weapon status' guages at the bottom left of the flight screen. These guages are marked as follows:

 

R ........ Rockets, multiple strafing type .............. unguided

G ........ Gun pods, machine-gun type ................... unguided

C ........ Cannon, 20mm Oelikeron ....................... unguided

T ........ Tank attack, HOT missiles ................. wire-guided

A ........ Air attack, Sidewinder missiles .......... heat-seeking

M ........ Mines, underslung for air release ............. dropped

 

You can only fire one weapon system at a time. All the weapons are fired by pressing the <SPACE> FIRE key or <J2F> on the joystick. The heat-seeking missiles will be ineffective at long range, at a wide angle, or against very fast jets. Dropped mines can be seen on the intelligence map, and are effective against all enemy land vehicles. You can have a maximum of ten mined squares on the intelligence map at any one time.

 

NOTE that mines can be dropped when the intelligence map is on. A mined square will be effective against the enemy vehicle, after which it will be ineffective and will disappear from the intelligence map.

 

With all the other weapons systems, the first press of the <SPACE> FIRE key or <J2F> will activate an attack cursor on an infra-red display. The unguided weapons will fire in the same direction as the helicopter, and must therefore be sighted by using the flight direction controls before being fired by a second press of the <SPACE> FIRE or <J2F>. The wire-guided HOT missile system has a guidence system which is

independant of the helicopter's flight path and so is less likely to result in you crashing into a hillside while aiming!

 

Skill Levels

Skill level from 1 to 4 may selected (4 being the hardest). At higher skill levels the enemy forces move around more quickly, and their missile attacks become more frequent and accurate. Enemy attacks on your bases will be more severe, and your fuel will run out more quickly.

 

Scoring

 

Jet plane ..................................................... 50

Helicopter .................................................... 40

Tanks and lorries ............................................. 10

 

 

Instructions' Source†††††† : †COMBAT LYNX (Durell) Back and Inner Inlay

 

Review (Electron User)

In COMBAT LYNX, Durrell Software have come up with a unique and exciting
war game. As the pilot of a fully-armed and potentially lethal Lynx helicopter,
you are required to provide air support for four bases. These are constantly under threat of attack by enemy ground forces. You have a whole arsenal of weapons at your disposal, including landmines, wire-guided and anti-tank missiles, air-to-air missiles, and gun pods.


You can select any mix of weapons systems or a standard load. Your defence can be offensive or defensive and, to help you in this, you've access to a constantly updated intelligence map. This shows the ground contours, the positions of your bases and the dispositions of enemy forces.


From this you can decide where best to lay your mines and where to find the enemy vehicles which you can then strafe with your guns or destroy with your missiles.


While this is going on, you're constantly under attack by enemy missiles. Luckily these aren't guided, and can be easily avoided once you get the hang of the controls.


They're not the only hazards, however - because, like any flying machine, you have a limited range and need to keep a watchful eye on the fuel and temperature gauges.


The instrument panel also incorporates an airspeed indicator, altimeter, compass, and a very useful map co-ordinates indicator which relates directly to the intelligence map.


You can preset the co-ordinates of a particular target and then watch as your position winds down to coincide with them as you guide your machine towards it. Don't do as I did and become so interested in this that you fly into a hillside!


There's more to the game than merely zapping the enemy. Your bases sustain damage and casualties occur in the defence. The wounded have to be taken to hospital (Base No 1) and movements of fresh troops are undertaken by means of your helicopter.


Equally inevitable is the fact that as you get airborne with a helicopter full of wounded, a desperate call for help comes through from a base under heavy attack. What do you do?


It's not for the young or slow of reflex, as flying the helicopter, avoiding missiles and firing the weapons takes a great deal of acquired skill.


There are at least fifteen separate keys to use, some having dual and triple function depending on the situation. But I do feel that some of these could have been situated in a slightly more convenient way.


The graphics are highly detailed, extremely colourful and very well defined, and I was particularly impressed with the realistic way in which the weapons systems worked.


There are four levels. The "easy" still required a great deal of skill and the "hardest" was, for me, virtually impossible. Together with the very professional packaging, this all adds up to a superb game, thoroughly recommended.

Adam Young, ELECTRON USER 2.11