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THE AXE OF KOLT

 

 

Professional, Originally Released On Cassette Only

 

Game Type          : Text Adventure (Written With THE QUILL) In 4 Parts

Author             : Larry Horsfield

Standalone Release(s)   : 1987: THE AXE OF KOLT, Elk Adventure Club, £3.99

Compilation Release(s) : None

Stated compatibility    : Electron/BBC Dual Version

Actual compatibility    : Electron, BBC B, B+ and Master 128

Supplier            : THE ELK ADVENTURE CLUB, 2 The Beeches, Tilbury, ESSEX

                    RM18 8ED

Disc compatibility     : ADFS 1D00, CDFS 1D00, DFS 1D00

 

 

Instructions

Instructions currently unavailable.

 

 

Instructions' Source   : Instructions currently unavailable.

 

Review (Electron User) - "Budget Bash-'Em-Up"

Science fiction fans will delight in having copies of Larry Horsfield's first two adventures, MAGNETIC MOON and STARSHIP QUEST. However, this undertaking is something of a deviation, as it is quite definitely of the Tolkien fantasy mould.

In this four part adventure you play the hero, Alaric Blackmoon, in search of the immortal Axe of Kolt. Your quest is to find and return the weapon to King Kelson in order to defeat the reptilian Xixon who are wreaking their revenge upon his kingdom.

Each of Larry's games include many screens of intricately worded introductory prose to set the scene for the ensuing escapade, and help create a cool atmosphere. Part one requires much interaction with other characters in the game in order to make progress. The atmospheric room descriptions give direct and cryptic help for decisions which you must make later in the game. My advice is to look and listen carefully.

 

The second part involves a trip to the forest in order to kill the evil Morgeth. Once this is achieved by completing a set of neat chaining puzzles, you have broken the back of this quest. I felt a definite sense of achievement at this point.

 

Part three involves some mine exploration in typical Indiana Jones fashion. You will need to examine your surroundings thoroughly, using all of your senses if you are to not only survive, but also succeed.

The last part is by far the most difficult and also the best component of the mega-jaunt. In a setting outside the Xixon fortress, you must escape and find King Kelson. The action is cold-blooded and not for the faint-hearted. Once again it is important to take note of the location descriptions.

This enjoyable romp needed a lot of mapping and thinking, as well as direct action. AXE OF KOLT is probably ideally suited for the more experienced traveller, but the Elk Adventure Club offers an excellent Help service.

Though the normal restriction of QUILLed adventures apply, I believe that this is Larry's best offering to date. A challenging adventure at a bargain price.

 

Presentation .................... 6

Atmosphere ...................... 8

Frustration factor .............. 9

Value for money ................ 10

Overall ......................... 8

Pendragon, ELECTRON USER 5. 8