8-Bit Software
Back to Electron Games

U.S. DRAG RACING

 

 

Professional, Originally Released On Cassette Only

 

Game Type : Arcade; Dragster Racing

Author :

Standalone Release(s) : 1985: US DRAG RACING, Tynesoft, 6.95

Compilation Release(s) : 1989: MICROVALUE FOUR GAMES 3, Tynesoft, 3.99

Stated compatibility : Electron/BBC

Actual compatibility : Electron, BBC B, B+ and Master 128

Supplier : TYNESOFT, Unit 3 Addison Industrial Estate, Blaydon, TYNE &

WEAR NE21 4TE. Tel: 091 414 4611

Disc compatibility : CDFS E00, DFS E00

 

 

Instructions

The Race Marshall will walk onto the track and flag the "All Clear" at the beginning of each three round heat. The cars will then be pushed into position on the Grid. After a short delay the "Start Your Engines" message will appear. Rev your engine until the desired engine speed is reached. After a few seconds the three pit indicators at the top of the screen will turn from yellow to green.

 

You can now select a gear. Hold the SPACE BAR down until the gear position indication (POS) changes up (N = Neutral, S = Stall). Build up your revs again before selecting the next gear. If your revs drop too much you will stall your engine. You will see your Distance to Travel indicator (and your opponent) decrease from 0.25 miles to zero. At the end of three rounds your fastest time

and your opponent's time will be displayed. If your time is faster, you will encounter the next driver and his more powerful drag car.

 

Your car's parachute will be automatically ejected at the end of each quarter mile run.

 

Game Controls

< - Increase Revs/Engine Speed, > - Decrease Revs/Engine Speed

SPACE - Gear Change/Start Game

 

 

Review (Electron User)

The scene is the Clifton Center, Arizona. Your dragster is ready on the track and so is that of your opponent Pete Piston. Out comes the track marshall who waves you forward. Your support team of mechanics gives you the required push and Pete's crew does the same for him. Then comes the instruction to start engines. You build up the revs, slip her into gear and you're off, hurtling down the track in hot pursuit of Pete.


Your aim is to beat Pete to the winning post one quarter of a mile down the track. Success will up your rating from novice to rookie and you can then try your skill against Tex Turbo. Beat him and you become a pro and face Clint Clutch, and then on to Sam Servo who is demonically fast. If you get past him, you're a faster
driver than me.


Your accelerator pedal consists of the greater than and less than keys. These must be hit alternately as fast as you can. The Spacebar serves as the gear change and so far as I can discover you can only change up through the gears.


If you go into top gear too early, the car's lack of torque will mean a loss of acceleration and certain defeat. It all means that you need not only two really nifty fingers, but also a good sense of timing.


As is so often the case in this type of game, both cars stay still and together in the centre of the screen while the background, in this case white lines, scrolls past. The display gives no indication of who is winning, which means it is essential to read the distance indicators as well as your rev counter and speedometer.

 

It's a game that will keep your eyes and fingers busy. Sadly, winning a single race may not be enough. You take part in three races against each opponent and you only win if your fastest time is better than his. I developed a policy of really going for it in the first race and sauntering through the other two to give my fingers a rest.


The graphics are neat and tidy, as they should be with so little on-screen movement. My favourite feature is the parachute that slows you down at the end of the race. The sound gives you a good idea of the speed you're travelling, but is rather unimaginative.


My main concern is that this type of game is bad for keyboards. My Plus 1 joystick interface didn't work with it, so it is almost impossible to avoid hammering the poor keys. If you are prepared to risk it, U.S. DRAG RACING will get the adrenaline pumping as you desperately try to beat the opposition.

 

Sound ........................... 5
Graphics ........................ 7
Playability ..................... 7
Value for money ................. 5
Overall ......................... 6

 

Rog Frost, ELECTRON USER 4. 1