Professional, Originally Released On Cassette Only
Game Type : Text Adventure
Standalone Release(s) : 1984: WHAT'S EEYORE?, Third Program, £9.95
Compilation Release(s) : None
Stated compatibility : Electron
Actual compatibility : Electron
Supplier : MAGUS. No further information.
Disc compatibility : Unknown
Instructions currently unavailable.
Review (Electron User)
Eeyore's tail has gone missing again and his mournful looks are making everyone miserable. In desperation, King Golly is offering the hand of his daughter in marriage to the toy that can re-unite Eeyore with his tail. As Joe, on of the GIs (Golly's Infantry) at the palace you decide to try your luck.
If you think this scenario means that the game is for kids, think again, for this is the most ingenious and original adventure that I have seen for a long time.
You begin outside Golly's Palace, near the town of Robard's Sun (get the pun). A quick exploration of your initial surroundings will reveal that most of the locations you visit are made of one or another kind of sweet. I did try to eat my way through, but without much success. It won't take you long to realise that the problems you find aren't going to be solved by using lateral thinking - as Magus themselves say: "You have to think illogically to get anywhere".
The solution to one obstacle is fairly obvious. To get on to the motorway you will need a car. You'll discover one in Noddy's garage - but you won't find it easy to use.
While the program offers no help other than a list of verbs recognised, there are clues to be found within the game. Waking King Golly will get the response "Golly stirs and mutters...the giant's notebook". A clue? I'll leave you to find that out for yourself.
The soldier in the Pretty Maid's house will offer to help you if you do and find his musket, fife and drum. I'm still looking.
I have to admit that I am struggling with this adventure. The scenario is so innovative that I am still trying to adjust to it. The adventure is also wickedly funny. Virtually every object, and most of the locations, form the basis for some kind of fun.
An exceptionally good adventure that is ingenious, imaginative and funny. An absolute must.
Graphics ....................... 10
Playability ..................... 9
Value for money ................ 10
Overall ......................... 9
Paul Gardener, ELECTRON USER 3.10