10 MODE7:PROCA:*LOAD !screen 20 REM*FX200,3 30 VDU23;8202;0;0;0;:PRINTTAB(8,10);CHR$134;"The Bungle Brothers":PRINTTAB(8,11);CHR$134;"Stock Market":PRINTTAB(8,12);CHR$134;"Cells & Serpents":PRINTTAB(8,13);CHR$134;"Nightmare Park":PRINTTAB(8,14);CHR$134;"Battleships":PRINTTAB(8,15);CHR$134;"Logo Subset":PRINTTAB(8,16);CHR$134;"Curves":PRINTTAB(8,17);CHR$134;"Score Keeper" 40 PRINTTAB(8,20);CHR$134;"Definer" 50 PRINTTAB(8,18);CHR$134;"Modes +":PRINTTAB(8,19);CHR$134;"Rune Converter":_%=FNA(6,10,25,20):IF_%=1CHAIN"BUNGLE" 60 IF_%=2CHAIN"STOCK" 70 IF_%=3CHAIN"SERPENT" 80 IF_%=4CHAIN"PARKY" 90 IF_%=5CHAIN"BATTLE" 100 IF_%=6CHAIN"LOGOSET" 110 IF_%=7CHAIN"CURVES" 120 IF_%=8CHAIN"SCORER" 130 IF_%=9CLS:PRINTCHR$134;"Installing Modes 8-10"':CHAIN"MODES+" 140 IF_%=10CHAIN"RUNE" 150 IF_%=11CHAIN"DEFINER" 160 RUN 170 DEFFNA(`%,a%,b%,c%):d%=(a%-1):*FX4,2 180 REPEATPRINTTAB(`%,a%);CHR$129;CHR$157;CHR$134;TAB((`%+b%),a%);CHR$156:*FX15 190 A$=GET$:e%=VALA$:IFA$=CHR$13GOTO240 200 IFe%=0THENe%=-1 210 IF(a%+e%)>c%PRINTTAB(`%,a%);SPC2:a%=(d%+1):GOTO240 220 IF(a%+e%)<(d%+1)PRINTTAB(`%,a%);SPC2:a%=c%:GOTO240 230 PRINTTAB(`%,a%);SPC2:a%=a%+e% 240 UNTILA$=CHR$13:*FX4,0 250 =(a%-d%) 260 DEFPROCA:*KEY14 1|M 270 *KEY15 0|M 280 *KEY12 0|M 290 *KEY13 1|M 300 ENDPROC