ADVENTURE HINTS AND TIPS Adventure To enter cavern - say Open Sesame Turn off the lamp and hoot. The password to be a wizard is apperently a red herring. Adventureland To find last treasure rub lamp several times. Adventure Quest To pass the giant - Need the sling and silver ball, the story of David and Goliath helps. To deal with the Djinn open the wind-bag in his presence. The teleport locations are marked out as follows : Black dot is teleport entrance, a white spot where you end up. Blue Dragon To get past slug - Swap gold with smug dwarf to get a gem to open door with the outline. After freeing the princess you must kill dragon. Use the galley, the boat, then cross the desert and explore the fort. You can't get into cottage or up the rickety staircase. PLAY FLUTE when you stop wizard is so grateful he frees the bird. Bored Of The Rings Openin Morona gate - Take pepper to gate and drop Castle Frankenstein To climb slope "use your head". To kill monster cut bridge while its on it. Violin is only for score. Castle Of Rings Black maze there is only one route. Find it and go back for the bomb. A password from the shooting gallery and the bomb frightens off the giants. To escape the creature in the corridors of doom : What colour is that paint that you should of found? If your lamp keeps going out when you enter the fountain of youth put it out before hand. Crown Jewels Treasures Houses of Parliament, Madam Tussauds, Buckingham Palace. Don't drink the wine in the Queen's bedroom. Don't go where the PM is. To get the orb, burn the staute. The sceptre is behind Big Ben'S clockface. The crown is under the throne in the palace. Turn on the torch in the chaber of horrors but remember there are two of them, Get the matches and set light to the highly inflammable waxwork. To get the money clean the toilets and strike a pose. The orb is in Madame Tussauds and you'll need to drug somebody to get into the control room at Tower Bridge. Denis Through The Drinking Glass Drop ticket (brought from the policeman outside No10) take wire and run. Also one should not forget to drink every tenth move. Eye Of Zoltan The password needed in the secret passages is found in a cryptogram, to solve it try skipping backwards. Wear some gloves to get the orb and pay the boatman. To get off the beach : use your treasures before you store them. The password to get into castle is IS ! Fantasia Diamond To get through musical door - Give baton to conductor and violin to violinist. Drop a book and tell them to play the music in it. Five Stones of Anadon The matches are in the bag in the wizard'S bedroom. Galadriel To cure toad poisoning show bottle and gobelt to the lore-master. Gisbournes Castle Maid MArion is in the chaple - try excavation in the dungeons to get there. To get through a small opening make youself smaller. The rusty door needs some lubrication. Greedy Dwarf Jump tripwire or you will be stuck in the maze. Map the maze by dropping objects. Be fast on your feet to get past the shadow monsters. The hut is across the river. Wave the wand to cross the chasm. You need the compass to get out of the muddy maze and drop a sausages. The dwarf is in the maze. The sword is needed, to kill the spider? Are the keys needed to get the sword. Gremlins Apperently you don't kill the gremlins when you've go them watching the film. Hampstead Pipa is at the party near the bank. The industrial estate is a maze - there is something in there. To get the money for the cottage vote option 3 in the boardroom Wear the tweed suit and have the object from the industrial estate to meet the man on the train. To gain full score read the motto. Artists like the oddest things. Don't forget the old school tie. MAP 2 OXFAM SHOP ------ MAIN ROAD ----- NEWSAGENTS tweeds SOUTH magazine dogs book ELECTRIC SHOP ----- OUTSIDE walkman STATION STATION ------------- / office \ / \ / \ / \ PLATFORM 3 PLATFORM 2 PLATFORM 1 Kings X Richmond Waterloo \ \ \ Haunted Abbey To list - Start to load a saved position and then press ESCAPE before loading is complete. After that the game is listable. Inheritance To enter part 2 change 9070IFL>=10000THENPROCSPACE:PROCWIN To remove the storms in part 2 17290IFL>1000000ANDTW=1..... Kingdom Of Hamil To light the lamp - ON. To kill vampire. Lead him to Tapestry Room and open the curtains. Kingdom Of Klein You can't get unfrozen in the icicle room, get out of the rowing boat in the pool or kill the squid. To get out of the sandcastle after you have waved the wand you need a password. This is made up of letters you will find in the game. To open the safe use a key. To cross lake - Goto chaple push portrait and unlock safe. Labyrinths Of Lacoshe The adventure must be completed in less than 136 moves to gain the points needed to open the door to HADES.