2 Functions and Symmetry |
CIRCLE l 1 |
CIRCLE 2 Circle drawing 14 |
CIRCLE 3 15 |
LISS1 Lissajoux figures 16 |
LISS2 Lissajoux pattern 17 |
WOOLBAL Ball of wool 18 |
CARPET Persian carpet 20 |
PATTERN Pattern 21 |
FLAG Union Jack 22 |
SKETCH Sketchpad 24 |
3 The Third Dimension |
POLO Mint 25 |
MOUNTS Mountains 28 |
CUBES Advancing cubes 31 |
SPHERE Sphere 33 |
PLANET1 Planets 36 |
PLANET2 Character-defined planets 37 |
4 Animation |
KALEIDO Kaleidoscope 42 |
SPIRAL1 Spiral 44 |
ROTSQ Rotating square 45 |
SPIRAL2 Multicoloured spiral 47 |
ROTFAN Rotating fan 49 |
BEACHBA Beach balls 51 |
BOX Tumbling box 55 |
CONDOR Flight of the condor 58 |
PLANK Plankton 60 |
5 Recursion |
RECDTA Recursive diamonds 67 |
REGSQ Recursive squares 70 |
CIRCLES Circles 73 |
KOCH Koch flake 75 |
C-CURVE C-Curve 79 |
DRAGON Dragon curve 81 |
TREE Asymmetric recursion 83 |
6 Pictures |
FIELD* Windy field 88 |
MERRYGO Merry-go-round 93 |
RAINBOW Rainbow 98 |
ISLAND* Desert island 101 |
*Model A users should refer to Appendix A for program modifications. All other programs will run on the Model A if the initial MODE statement is changed to MODE 5 (see Appendix A).